What do you expect to learn from a residency in Bosacademie?
I’m looking forward to using the residency as a space for experimentation. I plan to develop a new body of work that explores how the spatial logic of video games can be translated into a physical environment through installation, sculpture, and kinetic elements. I’m interested in experimenting with materials, movement, and the relationships between objects. How can a static object create the expectation of movement? When does a mechanical gesture begin to feel alive or familiar?
I find that this residency provides the opportunity to test ideas, make mistakes, and let the work develop through the process of making. I’m therefore quite excited by the opportunity to exchange these ideas with other artists and to see how different perspectives influence the work. Since my practice often responds to its surroundings, I’m curious to see how the environment of Bosacademie will shape the direction of this research.
Is there a specific environment or material that’s integral to your work?
The environment plays an important role in my practice. I often develop work in direct response to the spaces where it is presented, treating them as active parts of the work rather than simply a location. The relationships between objects, architecture, movement, and the viewer are just as important to me as the objects themselves.
I don’t work with one fixed material. Instead, each project asks for different materials and processes. Lately I’ve become increasingly interested in combining static and kinetic elements, exploring how movement can shape our perception of an object and how materials influence the way we relate to it. I’m interested in the point where an object begins to feel animated, responsive, or even slightly uncanny, and how these encounters change the way we experience a space.
Do your other interests influence your art?
My work is shaped by my interests in video games, philosophy, critical theory, and internet culture. What interests me about video games is not simply their imagery, but the way they construct space, suggest movement, create agency, or produce a sense of presence. They have developed their own visual language and ways of understanding and navigating space, and I think these systems increasingly shape how we experience contemporary life, both online and offline.
Philosophy and critical theory help me think through these ideas and often give language to questions that first emerge through making. They encourage me to look more closely at how meaning is constructed through images, objects, and environments, and how our relationship to them continues to shift.
These interests constantly overlap in my practice. They become tools for exploring perception, embodiment, and the ways we construct meaning through our encounters with the spaces and objects around us.
Erisa stelt tentoon tijdens Vruchtbare Grond Expo van 17 september tot en met 25 september